Making Money Out Of Nothing At All
I have not set the world on fire in my Iphone programming. I blame the fierce competition. But I am happy to say that I did get paid $175 last month for efforts from Apple. Now does that cover my $1k Apple laptop or other software expenses? Hell no! But my foot is in the door and now I feel like I’m just an idea away from getting some momentum. I probably just need more apps. The 175 for a few months is from basically 2 apps but the 2nd app, my sequel game, has been out in a shorter period of time than my first app.
My next app is a secret but I got a good one cooking.
I’ve basically received very positive reviews from my app. A few people are mad that the game is sequalized but damn, it’s only $.99! Part II does go up to $1.99. That’s because I want to get them while they’re hooked!
Here are some reviews:
So I do have a following. The problem with the fierce competition is that if you scroll for my games in my category, you can’t find it because I haven’t done any updates in a long time. You almost have to search for it by name or keywords to even find it but there is a market out there for this type of game if people only knew.
I’d probably prefer a brick and mortar business but for those of us that can’t afford a subway franchise, the electronic business is the way to go. If I had a soccer store, I would buy a soccer ball at wholesale price and than oversell it to the consumer. That makes sense to me. That’s tangible business. If I had a Subway restaurant, I would buy raw ingredients separately and then sell it to the consumer in a different state. I’m providing them with a service. That also makes sense to me.
Making a computer program is like making art but at least a painting is tangible. A computer game is basically nothing! It’s like just a thought in the brain conveyed to a person for the sake of entertainment. It wasn’t created from any raw material like paint or dough. It’s run on a hardware platform but it takes up no new natural resources. Anyway, the nerd in my finds that interesting.
I am very close to my next app which is not related to my two adventure games. I want to work on those adventure games more because I feel like I’m getting fans but those games take an enormous amount of time. I have to write the story, render all the art with and without objects in the room and what happens to the objects, and then I have to program. It’s kind of brutal. Oh yeah sound. I finally added sound to my first game but have ZERO sound in my second game which people are annoyed about. Maybe if I get another check from apple I can work on the game’s TRIFECTA.









